{"id":1229,"date":"2023-09-08T16:24:00","date_gmt":"2023-09-08T16:24:00","guid":{"rendered":"https:\/\/www.innoviusresearch.com\/blog\/?p=1229"},"modified":"2023-09-29T06:41:41","modified_gmt":"2023-09-29T06:41:41","slug":"positive-impact-of-extended-reality-in-the-entertainment-gaming-industry","status":"publish","type":"post","link":"https:\/\/www.innoviusresearch.com\/blog\/metaverse\/positive-impact-of-extended-reality-in-the-entertainment-gaming-industry\/","title":{"rendered":"Positive Impact of Extended Reality in the Entertainment &#038; Gaming Industry"},"content":{"rendered":"\n<p>Due to the rising demand for more immersive gaming experiences, the <strong>Gaming and Entertainment <\/strong>section is expected to take the lead in <strong>extended reality (XR) <\/strong>applications. Game-makers have struggled to give fans more immersive, memorable, and engaging experiences for years. <\/p>\n\n\n\n<p>Games have advanced from faster consoles to smarter chipsets and striking visuals. Brands that can give their audiences rich, game-like experiences are in a great situation to take advantage of the new era of the metaverse and get closer to their customers.<\/p>\n\n\n\n<script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-6580330613220222\"\n     crossorigin=\"anonymous\"><\/script>\n<ins class=\"adsbygoogle\"\n     style=\"display:block; text-align:center;\"\n     data-ad-layout=\"in-article\"\n     data-ad-format=\"fluid\"\n     data-ad-client=\"ca-pub-6580330613220222\"\n     data-ad-slot=\"2367613624\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Use-Cases of Extended Reality in the Entertainment and Gaming Industry<\/strong><\/h5>\n\n\n\n<div class=\"wp-block-media-text is-stacked-on-mobile\" style=\"grid-template-columns:28% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"317\" height=\"115\" src=\"https:\/\/www.innoviusresearch.com\/blog\/wp-content\/uploads\/2023\/09\/sony.png\" alt=\"Sony - Extended Reality- Use Cases\" class=\"wp-image-1215 size-full\" srcset=\"https:\/\/www.innoviusresearch.com\/blog\/wp-content\/uploads\/2023\/09\/sony.png 317w, https:\/\/www.innoviusresearch.com\/blog\/wp-content\/uploads\/2023\/09\/sony-300x109.png 300w\" sizes=\"auto, (max-width: 317px) 100vw, 317px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p><strong>Sony <\/strong>announced in <strong>2023<\/strong> that it will spend more on R&amp;D for its game business. It wants to improve technology for live service games and the new field of <strong>&#8220;extended reality,&#8221; <\/strong>which combines the real and digital worlds. The business will <strong>invest<\/strong> around <strong>$2.13 billion <\/strong>into R&amp;D for its gaming division for the fiscal year ending March 2024. The amount, which will make up about 40% of its overall R&amp;D spending, is more than Sony is currently spending on R&amp;D in electronics and semiconductors. The sum is also more than the $1.96 billion spent on game R&amp;D during the fiscal year ending 2023.<\/p>\n<\/div><\/div>\n\n\n\n<script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-6580330613220222\"\n     crossorigin=\"anonymous\"><\/script>\n<ins class=\"adsbygoogle\"\n     style=\"display:block; text-align:center;\"\n     data-ad-layout=\"in-article\"\n     data-ad-format=\"fluid\"\n     data-ad-client=\"ca-pub-6580330613220222\"\n     data-ad-slot=\"2367613624\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n\n\n\n<div class=\"wp-block-media-text is-stacked-on-mobile\" style=\"grid-template-columns:28% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"232\" height=\"114\" src=\"https:\/\/www.innoviusresearch.com\/blog\/wp-content\/uploads\/2023\/09\/Picture1.png\" alt=\"Mirrorscape - Extended Reality- Use Cases\" class=\"wp-image-1231 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<p>In <strong>2023<\/strong>, <strong>Mirrorscape<\/strong>, a company that makes <strong><a href=\"https:\/\/www.innoviusresearch.com\/blog\/metaverse\/use-of-metaverse-in-gaming-e-commerce-interior-designing\/\" title=\"extended reality (XR) games\">extended reality (XR) games<\/a><\/strong>, teamed up with Paizo, the most popular publisher of board role-playing games. The collaboration will bring Paizo&#8217;s well-known games, such as Pathfinder and Starfinder, to Mirrorscape&#8217;s <strong>augmented reality tabletop gaming platform<\/strong>.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text is-stacked-on-mobile\" style=\"grid-template-columns:28% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"641\" height=\"336\" src=\"https:\/\/www.innoviusresearch.com\/blog\/wp-content\/uploads\/2023\/09\/Picture3.png\" alt=\"Holoride - Extended Reality- Use Cases\" class=\"wp-image-1232 size-full\" srcset=\"https:\/\/www.innoviusresearch.com\/blog\/wp-content\/uploads\/2023\/09\/Picture3.png 641w, https:\/\/www.innoviusresearch.com\/blog\/wp-content\/uploads\/2023\/09\/Picture3-300x157.png 300w\" sizes=\"auto, (max-width: 641px) 100vw, 641px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>In <strong>2022<\/strong>, <strong>Holoride<\/strong>, one of the top companies to offer extended reality entertainment in vehicles, stated that its <strong>game-changing platform <\/strong>would be launched in Germany. The add-on package was announced to be available for some Audi cars by mid-November 2022. It mixes a <strong>high-end VR space <\/strong>with a moving car for a never-before experience. Passengers will be whisked away into various games and apps, all of which employ live ride data to bring content to life in an entirely new media paradigm called <strong>&#8220;Elastic Content.&#8221;<\/strong><\/p>\n<\/div><\/div>\n\n\n\n<script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-6580330613220222\"\n     crossorigin=\"anonymous\"><\/script>\n<ins class=\"adsbygoogle\"\n     style=\"display:block; text-align:center;\"\n     data-ad-layout=\"in-article\"\n     data-ad-format=\"fluid\"\n     data-ad-client=\"ca-pub-6580330613220222\"\n     data-ad-slot=\"2367613624\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Read more use-cases of Extended Reality: <\/strong><\/h5>\n\n\n\n<p>\u279f <a href=\"https:\/\/www.innoviusresearch.com\/blog\/metaverse\/how-extended-reality-is-impacting-the-real-estate-industry\/\" title=\"How Extended Reality is Impacting the Real Estate Industry\">Extended Reality in the <strong>Real Estate Industry<\/strong><\/a><\/p>\n\n\n\n<p>\u279f <a href=\"https:\/\/www.innoviusresearch.com\/blog\/metaverse\/extended-reality-in-the-education-industry-is-the-future-of-digital-learning\/\" title=\"Extended Reality in the Education Industry is the Future of Digital Learning\">Extended Reality in the <strong>Education Industry<\/strong><\/a><\/p>\n\n\n\n<p>\u279f <a href=\"https:\/\/www.innoviusresearch.com\/blog\/metaverse\/implementation-of-extended-reality-in-the-engineering-and-manufacturing-industry\/\" title=\"Extended Reality in the Engineering and Manufacturing Industry\">Extended Reality in the <strong>Engineering and Manufacturing Industry<\/strong><\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><strong>MUST READ:<\/strong> <a href=\"https:\/\/www.innoviusresearch.com\/blog\/metaverse\/the-growth-and-potential-of-the-global-extended-reality-market\/\" title=\"The Growth and Potential of the Global Extended Reality Market\">The Growth and Potential of the Global Extended Reality Market<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><em>Do <a href=\"https:\/\/www.innoviusresearch.com\/subscribe.php\"><strong>Subscribe<\/strong><\/a> to our <a href=\"https:\/\/www.innoviusresearch.com\/subscribe.php\"><strong>#WeeklyMarketInsights<\/strong><\/a> for FREE <a href=\"https:\/\/www.innoviusresearch.com\/subscribe.php\">here<\/a>.<\/em><\/p>\n\n\n\n<p>Read more on <a href=\"https:\/\/www.innoviusresearch.com\/blog\/category\/metaverse\/\" title=\"Metaverse\">Metaverse<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><strong>Data Sources<\/strong>: <a href=\"https:\/\/www.businesswire.com\" title=\"Business Wire\">Business Wire<\/a>, <a href=\"https:\/\/www.pocketgamer.biz\" target=\"_blank\" rel=\"noopener\" title=\"Pocket Gamer\">Pocket Gamer<\/a>, <a href=\"https:\/\/gamingtrend.com\" title=\"Gaming Trend\">Gaming Trend<\/a>, and others <\/p>\n\n\n\n<p>Get in-depth <strong>Market Research for any industry<\/strong> to understand this industry in more detail where we will cover Market Size, Competitors, Trends, Drivers and Challenges, Future forecasts, SWOT analysis, TAM, SAM or SOM, and much other information in detail. <a href=\"https:\/\/www.innoviusresearch.com\/contact-us.php\"><strong>Get in touch with us today<\/strong><\/a>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"has-text-align-center\"><strong>Other Market Insights<\/strong><\/p>\n\n\n<div class=\"monsterinsights-widget-popular-posts monsterinsights-widget-popular-posts-charlie monsterinsights-popular-posts-styled 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Game-makers have struggled to give fans more immersive, memorable, and engaging experiences for years. Games have advanced from faster consoles to smarter chipsets and striking visuals. Brands that can&hellip; <a class=\"more-link\" href=\"https:\/\/www.innoviusresearch.com\/blog\/metaverse\/positive-impact-of-extended-reality-in-the-entertainment-gaming-industry\/\">Continue reading <span class=\"screen-reader-text\">Positive Impact of Extended Reality in the Entertainment &#038; Gaming Industry<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":1236,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[37],"tags":[48,35,49],"class_list":["post-1229","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-metaverse","tag-extended-reality","tag-metaverse","tag-use-cases","entry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/posts\/1229","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/comments?post=1229"}],"version-history":[{"count":7,"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/posts\/1229\/revisions"}],"predecessor-version":[{"id":1289,"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/posts\/1229\/revisions\/1289"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/media\/1236"}],"wp:attachment":[{"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/media?parent=1229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/categories?post=1229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.innoviusresearch.com\/blog\/wp-json\/wp\/v2\/tags?post=1229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}